| Course | Spring | Autumn |
|---|---|---|
| Quantitative Design Research Methods (DE 803) | 24, 23, 22, 21, 20 | 24, 23, 22, 20, 19, 18, 17, 16 |
| Design Research Methodologies (DE 707) | 21, 20, 17 | 22, 21, 20, 19, 18, 17 |
| Qualitative Design Research Methods (DE 804) | 24, 20 | 25, 24, 23, 22, 16 |
| 2D Visual Studies II (DE 202) | 22, 20, 19, 18, 17, 16 | - |
| Introduction to Typography (DE 631) | - | 22, 20, 19, 18, 17, 16 |
| 2D Visual Studies I - Word and Image (DE 201) | - | 19, 18, 17, 16 |
| Advanced Typography (DE 658) | 18, 17, 16 | - |
| Colour, Composition and Layout (DE 633) | - | 20, 17, 16 |
| Design and Human Evolution (DE 131) | - | 17, 16, 15 |
| Designing Game for Children (ID 675) | 15, 14, 13 | - |
| Theoretical Perspectives in Design (DE 689) | 22 | 24, 23 |
| Trends in Interaction Technology (IN 610) | - | 16, 15, 14 |
| Advanced Typography (VC 620) | 14, 13 | - |
| Product Semantics (ID 659) | - | 15, 14 |
| Typography Fundamentals and Exploratory Printing (DE 106) | 17, 16 | - |
| Visual Design for Interactive Systems (IN 609) | - | 15, 14 |
| Captured Audio and Image Design (DE 105) | - | 15 |
| Design for Interactive Media (DE 309) | - | 17 |
| Interactive Medias (IN 612) | 14 | - |
| Introduction to User Studies (DE 616) | 23 | - |
| Quantitative Design Research Methods (ID 803) | - | 14 |
| Studies in Typography (DE 615) | - | 22 |
| Studies in Typography (VC 611) | - | 15 |
| User Studies (DE 637) | - | 22 |
- This section is not yet populated. List of projects and links will be updated soon.
- Dalvi, G., & Dhamelia, M. (2025). The Rhetoric of Smartness. In Proceedings of Human-Computer Interaction – INTERACT 2025: 20th IFIP TC 13 International Conference (pp. 167–176). Springer-Verlag.
- Gupta, I., & Dalvi, G. (2025). Characterizing social interaction in tabletop games: A constructive conceptual analysis. In Entertainment Computing – ICEC 2025: 24th IFIP TC 14 International Conference (pp. 138–150). Springer-Verlag.
- Vyas, T., & Dalvi, G. (2025). Drawing as a Context-Sensitive Approach in School Research: Insights for EdTech. In Proceedings of the International Conference on Technology for Education, T4E 2025. Lecture Notes in Educational Technology. Springer.
- Dhamelia, M., & Dalvi, G. (2025). A Methodological Discourse on Second-Order Nature in Board Games. In Human-Computer Interaction. Design and Research. IndiaHCI 2024. Communications in Computer and Information Science, vol 2338. Springer, Cham.
- Vyas, T., & Dalvi, G. (2024). ‘No Trees Around, But We Paint Some on Our Walls’: Cultivating the ‘Green’ Image within Schoolscapes in India. Ethnography and Education.
- Agrawal, S., & Dalvi, G. (2024). In the flux: A constructivist perspective on effort and emotions in tabletop games. In Conference Proceedings of DiGRA 2024 Conference: Playgrounds. DIGRA.
- Dhamelia, M., & Dalvi, G. (2024). Developing a Theory of Player Intent in Board Games. In Conference Proceedings of DiGRA 2024 Conference: Playgrounds. DIGRA.
- Agrawal, S., & Dalvi, G. (2024).Subjective experience of rule-based immersion in abstract strategy tabletop games. In Conference Proceedings of DiGRA 2024 Conference: Playgrounds. DIGRA.
- Agrawal, S., & Dalvi, G. (2024). Navigating uncertainty: The emergence of effort and emotion in tabletop games. In Simulation and gaming across borders: ISAGA 2024 (Vol. 15420). Springer.
- Vyas, T., & Dalvi, G. (2023). Adaptive Approaches of Primary School Teachers Facilitating Environmental Studies. In Proceedings of ICRES 2023, International Conference on Research in Education and Science. ISTES Organization.
- Vyas, T., & Dalvi, G. (2023). Environmental Education Through Activities: Teacher Practices of Including Students’ Lived Experiences. IEEE. 261-266. 10.1109/ ISEC57711.2023.10402170.
- Agrawal, S., & Dalvi, G. (2023). From interviews to experience sampling: Understanding subjective experience of player effort through diverse methodologies. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 168–173). ACM.
- Dhamelia, M., & Dalvi, G. (2023). Designerly Ways of Playing : A Gameplay Experience Protocol. In Digital Games Research Association Conference, DIGRA 2023.
- Vyas, T., & Dalvi, G. (2022). Environmental Awareness Through Videos: Perceptions of Middle-School Teachers in India. In Proceedings of EDULEARN22 (pp. 2189-2196). Palma, Spain.
- Vyas, T., & Dalvi, G. (2022). Perspectives on Integrating the Local Context for Environmental Literacy: An Exploratory Study with Middle-School Teachers in India. In 1st International Academic Conference on “Why it matters” as part of the decade of action for the UN sustainable development goals (Vol 1, p. 379).
- Vyas, T., & Dalvi, G. (2022). Opportunities for Design Interventions Promoting Environmental Awareness. In 11th DATTArc-ICTE-TENZ-ITEEA 2022. Gold Coast, Australia.
- Dhamelia, M., & Dalvi, G. (2022). Designing Fun: A Method to Identify Designable Experiential Elements in Analog Abstract Games. In Digital Games Research Association Conference, DIGRA 2022.
- Dhamelia, M., & Dalvi, G. (2022). Fun as a complement to learning. Teacher Plus.
- Dalvi, G., & Dhamelia, M. (2022). Hunger games: Addiction to mobile games on the rise. Frontline Magazine, The Hindu Group.
- Dhamelia, M., & Dalvi, G. (2021). Pleasures in Games: Conceptual Analysis of Fun in Games. In 52nd International conference on Simulation and Gaming, ISAGA 2021.
- Dhamelia, M., & Dalvi, G. (2020). Player Experience: Design and Research. In N. Lee (Ed.), Encyclopedia of Computer Graphics and Games (ECGG). Springer.
- Athavale, S., & Dalvi, G. (2020). Endogen – Framework for Designing Endogenous Educational Games. In Proceedings of Digital Games Research Association Conference, DIGRA 2020.
- Athavale, S., & Dalvi, G. (2019). Strategies for Endogenous Design of Educational Games. In Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix. DIGRA.
- Dhamelia, M., & Dalvi, G. (2019). Cultural Domain Analysis for Soundscape Assessment. In Research into Design for a Connected World 2019 (pp. 99–109). Springer, Singapore.
- Athavale, S., & Dalvi, G. (2019). Discovering Strategies for Design of Purposeful Games—A Preliminary Study. In Research into Design for a Connected World 2019 (pp. 63–74). Springer, Singapore.
- Athavale, S., & Dalvi, G. (2018). A method to study purposeful game design process. In IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). IEEE.
- Gupta, R., & Dalvi, G. (2018). FAND: A shareable gesture based foot interface device. In IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). IEEE.
- Dhamelia, M., & Dalvi, G. (2018). NudgeEntrance: Domestic intervention to change hand washing behaviour. In IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH). IEEE.
- Ghosh, S., Joshi, A., Joshi, M., Emmadi, N., Dalvi, G., Ahire, S., & Rangale, S. (2017). Shift+Tap or Tap+LongPress?: The Upper Bound of Typing Speed on InScript. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ‘17) (pp. 2059–2063). ACM.
- Bandyopadhyay, J., & Dalvi, G. (2017). An. — An interactive full body exercise experience for patients suffering from Ankylosing Spondylitis. In 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH) (pp. 1–8). IEEE.
- Shingre, M., & Dalvi, G. (2017). Reviving a Manuscript Style: The design process of Jaini. In Typography Day 2017. Department of Integrated Design, University of Moratuwa, Colombo, Sri Lanka.
- Bandyopadhyay, J., & Dalvi, G. (2017). Can Interactive Installations Bring About Behaviour Change? Using Interactive Installation to Change Food Waste Behaviours. In Research into Design for Communities, Volume 2. ICoRD 2017. Smart Innovation, Systems and Technologies, vol 66. Springer, Singapore.
- Dalvi, G., et al. (2017). Proposal to encode the Hindu Temple Emoji. (L2/17‑298) Accepted for inclusion by the Unicode Committee.
- Dalvi, G., et al. (2016). Does prediction really help in Marathi text input?: empirical analysis of a longitudinal study. In 18th International Conference on Human Computer Interaction with Mobile Devices and Services MobileHCI’16.
- Joshi, A., Athvankar, U., & Dalvi, G. (2016). अभिकल्प : डिझाइन म्हणजे काय? (What is design?). Loksatta.
- Bapat, V., Joshi, A., & Dalvi, G. (2016). डिझाइनचे महत्त्व व व्याप्ती (The Importance and Scope of Design). Loksatta.
- Dalvi, G., Bapat, V., Athvankar, U., & Joshi, A. (2016). खेळामागील अभिकल्पाचे घटक (The Elements of Game Design). Loksatta.
- Athvankar, U., Bapat, V., Joshi, A., & Dalvi, G. (2016). चला, खेळातून शिकू या बरेच काही (Let us Play and Learn). Loksatta.
- Joshi, A., & Dalvi, G. (2016). अन्योन्यक्रिया अभिकल्पकांसमोरील आव्हाने (Challenges for Interaction Designers). Loksatta.
- Dalvi, G. (2016). मुद्राक्षरांचे सौंदर्यशास्त्र (Aesthetics of Typography). Loksatta.
- Joshi, A., & Dalvi, G. (2016). अन्योन्यसक्रिय वस्तूंचे स्थानिकीकरण (Localization of Interactive Devices). Loksatta.
- Athvankar, U., Dalvi, G., & Bapat, V. (2016). स्वस्त घरांची अभिकल्पना (The Design of Affordable Houses). Loksatta.
- Athvankar, U., Dalvi, G., & Bapat, V. (2016). घराच्या त्रिमितीय आलेखापलीकडे (Beyond the 3 Dimensions of a House). Loksatta.
- Joshi, A., & Dalvi, G. (2016). भारतीय भाषा टंकलेखनातील आव्हाने (Challenges in the Design of Text Entry Mechanisms for Indian Languages). Loksatta.
- Dalvi, G. (2016). एका अक्षराचे शवपरीक्षण (Autopsy of a Letter). Loksatta.
- Athvankar, U., & Dalvi, G. (2016). संस्कृतिसापेक्ष अभिकल्प (Culture-sensitive Design). Loksatta.
- Dalvi, G. (2016). गणपती – शेंदरी, निळे, सावळे की गोरे? (The Colour of Ganapati). Loksatta.
- Athvankar, U., & Dalvi, G. (2016). वस्तूंचे रूप आणि त्यातील सुप्त संदेश (The Semantics of Form). Loksatta.
- Athvankar, U., & Dalvi, G. (2016). वस्तूंच्या रूपांची संकल्पना (The Conceptualization of Form). Loksatta.
- Kulkarni, S., & Dalvi, G. (2016). नवतंत्रज्ञान हे फक्त तरुणांसाठी? (Technology for the Elderly). Loksatta.
- Dalvi, G. (2016). बौद्धिक कुपोषण आणि कल्पनांचे दारिद्र्य (Intellectual Malnourishment and the Poverty of Imagination). Loksatta.
- Athvankar, U., Dalvi, G., & Bapat, V. (2016). अभिकल्प विचार आणि शिक्षण (Design Thinking and Education). Loksatta.
- Joshi, A., Dalvi, G., Athvankar, U., & Bapat, V. (2016). अभिकल्पकांची विचारसरणी (Design Thinking). Loksatta.
- Dalvi, G., et al. (2015). A Protocol to Evaluate Virtual Keyboards for Indian Languages. In Proceedings of the 7th International Conference on HCI, IndiaHCI 2015.
- Athavale, S., Johry, A., & Dalvi, G. (2015). Can Fun And Purpose Coexist in a Learning Game? A Case Study Of A Novel Geometry Learning Game. In EDULEARN15 (pp. 2839–2848). Barcelona, Spain.
- Naik, P., & Dalvi, G. (2015). Calligraphic Analysis of the Jain Manuscript Style. In Typography Day 2015. IDC, IIT Bombay, Mumbai.
- Ahire, S., Dalvi, G., Joshi, M., & Joshi, A. (2015). Interaction design for Indian needs lab, IIT Bombay. Interactions, ACM.
- Dalvi, G. (2015). मुद्राक्षरांचे सौंदर्यशास्त्र (Aesthetics of Typefaces). Abhijat Smarnika, 88th Akhil Bharatiya Marathi Sahitya Sammelan (pp. 131–135).
- Joshi, A., Dalvi, G., et al. (2014). Corpus of Marathi Word Frequencies from Touch-Screen Devices Using Swarachakra Android Keyboard. In Proceedings of the India HCI 2014 Conference on Human Computer Interaction IndiaHCI ‘14 (pp. 74–79).
- Joshi, A., Dalvi, G., et al. (2011). Design And Evaluation Of Devanagari Virtual Keyboards For Touch Screen Mobile Phones. In 13th International Conference on Human Computer Interaction with Mobile Devices & Services MobileHCI’11 (pp. 323–332).
- Dalvi, G. (2010). Development of an Intuitive User-Centric Font Selection Menu. In Human Work Interaction Design: Usability in Social, Cultural and Organizational Contexts (pp. 144–153). Springer.
- Dalvi, G. (2009). A Method to Capture Categorization Strategies in order to Understand User Perception: A case study on User Categorization Strategies for Typefaces. In International Association of Societies of Design Research (pp. 1855–1865). Seoul, South Korea.
- Dalvi, G. (2009). Anatomy of Devanagari Typefaces. Design Thoughts (pp. 30–36).