The Open Design School (ODS) project is an initiative from the Ministry of Human Resource Development under the scheme for setting up of Design Innovation Centers across the country in the year 2017.
Principal investigators: Prof. B. K. Chakravarthy IDC School of Design
Co-Principal investigators: Prof. Nina Sabnani & Prof. P. Kumaresan IDC School of Design
The objective of the Open Design School (ODS) is to extend the reach of Design education through a combination of online courses and projects in a blended learning mode. Hence it is a combination of MOOCs and Experiential Learning. The aims of the Open Design School are to bring design education to a large number of aspirants and to provide them with hands-on training in workshops all over the country under expert mentors.
Design faculty can use the online content and guide student projects locally combining the advantages of MOOCs and blended learning.
30% of the learning can be facilitated through theory and case studies presented via MOOCs and the remaining 70% could be in the form of experiential learning through projects wherein learners would benefit from interaction with both mentors and peers.
The courses developed under this initiative are currently offered on the SWAYAM portal and the NPTEL platform of MHRD as Credit courses where the aspirants can give an exam at the end of a scheduled lecture and earn credits as well as Self-paced courses where the aspirants can learn freely at their pace. All the courses are free of cost and there is a nominal charge to conduct an exam for the credit courses.
Colleges can offer these courses to their students in their regular classes and grade them as per their own rules while feeling free to offer projects locally through local mentors.
The course Innovation by design was conducted in blended mode at IITB as an elective where both B.Des and B.Tech students joined and worked in groups.
For more detailed information on how we went about building the courses pl see the presentation on
Introduction to the Open Design school
This course takes the students through the rich details of several case studies that capture the process of design led-innovation. The course acquaints the students with challenges in the innovation process, a collaborative model of innovation and key concerns of innovation.
For registration to credit course of Innovation by Design, please use the link:
For Registration to self-paced open-ended Innovation by Design course, please use the link
The course on Design Technology and Innovation portrays innovation as it weaves together a multitude of domains like design, technology, humanities and management. It brings professors from various departments who have toiled to take their research to innovation for the benefit of the community at large. Through the span of 8 modules we have professors who will narrate their stories of innovation.
As the professors walk you through their innovation success stories, you will be able to learn and understand the pitfalls of innovation and the stages of transformation of research into innovation.
For registration to credit course of Design, Technology & Innovation, please use the link:
For Registration to self-paced open-ended Design, Technology & Innovation, please use the link
In this course, students get to study the basic concepts of design and understand how the design process works for different aspects such as Society, Sustainability, Industry, Collaboration, Innovation amongst others under seven detailed modules.
For registration to credit course of Understanding Design, please use the link:
For Registration to self-paced open-ended Understanding Design, please use the link
In this course, the students learn the basic principles of game design. The focus is on designing educational games, though it covers principles that are also involved in designing games for fun and entertainment. The course presents a step by step design process for evolving the new game ideas and for willfully controlling the game play to get the player hooked to the games.
In this course, students learn human factors and ergonomics which is central to supporting the design, evaluation, operation and maintenance of human-centric systems in a variety of disciplines ranging from and not limited to design, engineering and management.
This course offers the learner a broad understanding of ethnography as a qualitative research method with a focus on its various tools, approaches and applications. Learners will be exposed to different ways of engaging with their participants: through observations, conversations, interviews, through images and artefacts. They will learn multiple ways with which to record, represent, and present their findings. Ethnography involves engaging with people in their 'real world'. Students of design, management, and engineering will find this enriching and enabling to understand the context of the people for whom they create products, communication media and services.