The games are part of almost all of our lives and by playing games we practice certain physical, cognitive and social skills. As the nature of the games has changed dramatically, the researchers are focusing on the potential of games. The potential of games is categorized into four domains: motivational, cognitive, social and emotional benefits. Games are increasingly used for educational and training purposes. Based on the literature, it is required to establish the relationship between academic achievement and game-based learning. Opening up the ‘black box’ of games would enable us to focus on specific principles or mechanisms. This finer grained approach could unlock the relationship between game elements and learning. This approach also helps to articulate clear relations between game elements and a range of outcomes, from a broad level (e.g. platform on which the game runs, single player, multiplayer, and so forth), gradually narrowing down to specific gameplay mechanics.
Design Office 206,
IDC School of Design,