Design
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Interactive Systems

   

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Process
Design for all - social, cultural and contextual
Designing an interative system/device for sharing personal media



14th Jan 2003  
Identification and understanding the Problem:
(Today, we shall collaboratively as a group search, discuss, work, brain-storm, body-storm about the problem. - One needs to build on another's idea. No criticising even if the idea is ridiculous. Take notes, find key words, make diagrams, network doodles, wish list, etc. Understanding the Users: - You'll need to find time to meet, question and study the users. - We shall also try to role play the user and understand his interactions with the world.)

1. Who?
(Each Group to choose one)
. User Group Character/Environment/Metaphor
. Family - ? ? ? . Friends - ? ? ?
. Social Group - ? ? ?
. Disadvantaged - ? ? ?

 

 14th Jan 2003   
2. What?
. In addition to 'Sharing', what other activities would you choose?
. Learn
. Play
. Entertain
. Work
. Relax
. . . . . . .

 

 14th Jan 2003   
3. Where?
. Position a place/space for the activity - (spatial)
. Office
. Streets
. Playground
. Home
. City
. . . . . . .

 

14th Jan 2003    

4. Problem Familiarisation:
. Identify Key-words in your problem area
. 'User' - ' Interactive' - 'Sharing' -- 'Personal Media' -- 'Your Place'
. Do a network diagram of your key- words ie. 'User', 'interactive', 'sharing'   'Personal Media' 'Environment' and try to connect it to as many   related factors as possible.
. You might end up with many branching connections. Do them as quick   diagrams.
.  These diagrams help in discussions and in seeing the overall relationships   between the various aspects of the problem.

 

14th Jan 2003  
5. Technology Search:
. Search for information in one of the following areas:
  > Innovative Personal Interactive Devices
  > Innovative Input and Output Devices
  > Innovative experimentation with Media

The best place is off course the Net, then our Central Library in the Journal section and then in Magazines and Books

You'll need to make a presentation in three weeks time showing the search you have done. Also all the printed material needs to be compiled together.











Presentation in 3 weeks

22nd Jan 2003  
6. Ask Questions on 'Sharing?' 'Personal?' 'Media?'
  > What, Why, When, How, Kinds, Whom, Where, etc. and find answers      to the above questions in each of the keyword areas
  > when asking questions look at the situation from different points of       view - social, psychological, economic, technical, cultural, macro,       micro, etc
  6a. Collectively brainstorming
    > sit as a group and collectively do an analysis of finding the answers to        the above and related questions.
  6b. Talking to experts
    > Sociologists,
    > Cultural Anthropologists,
    > Psychologists, etc
  6c. History of Sharing Personal Media
    > different cultures, traditions, Events,
    > Use of Media,
    > Myths, stories, etc


Sharing
Personal
Media

22nd Jan 2003  
Understanding your User:
  > Ask Questions - Questionnaire
  > Interview them - talk to them
  > Study them - Observe

 
  7a. Make a list of the physical, social world connected to your 'user'? (in terms of varying social distances personal, social and public)
              .                              .
              .                              .
              .                              .
7b. What kind of Interactions does your 'user' do?
              .                              .
              .                              .
              .                              .
7c. Is there a list of activities specific to your 'user'?
              .                              .
              .                              .
              .                              .
7d. What kind of places/Spaces would your 'user' be in?
              .                              .
              .                              .
              .                              .
7e. When would the 'user' want to share?
              .                              .
              .                              .
              .                              .

 

29th Jan 2003  
Analysing the Problem:
Till now, we have gone through a generative process of trying to seek and understand as much as possible about the subject, user, interaction, environment, and the need for sharing personal media. It was days of cross-relating information, divergence of viewpoints, etc.
 - Today, first we shall collaboratively as a group analyse, dissect,    subclassify, sequence, prioritise and order the problem to solve.
 - Categorise the information, group similar ones into chunks, order the     information in terms of hierarchy of importance
 - Analyse the semantic issues connected with the word 'Sharing'

 
 

8.0 Analysing your user
8.1 Focussing on your user (witin the user group would you like to       concentrate on a focussed group?)
              .                              .
              .                              .
            
8.2 Order the activities on your user (Classify the various socialising/sharing       activities of your user according to importance)
              .                              .
              .                              .
8.3 Order the different environments of your user (Classify the different       environment that your user uses for sharing according to hierarchy)
              .                              .
              .                              .
8.4 Order the different senses being used by your user (Classify the different       senses that your user uses for sharing according to hierarchy)
              .                              .
              .                              .
8.5 Order the interactions of your user (Classify the different interactions that       your user uses (his senses and actions) for sharing according to       hierarchy)
              .                              .
              .                              .
8.6 Which of the medias are being used by your user for sharing? (Classify       the different medias that your user uses for sharing according to       hierarchy)
              .                              .
              .                              .
8.7 What Cultural factors are associated with your user for sharing? (Classify       these in the context of sharing according to hierarchy)
              .                              .
              .                              .
8.8 Which are the Visual and sensorial expressions connected with your user       for sharing? (Classify these in the context of sharing and according to       hierarchy)
              .                              .
              .                              .

 

29th Jan 2003  
9. Task Analysis:
Do a 'Activity --Time - Senses - Spaces - Function' chart for one of the existing scenarios common to your user.
       Activity       Time       Senses       Spaces       Function
          .                .               .                .                 .
          .                .               .                .                  .

 

29th Jan 2003  
10. Redefine the Problem:
Rewrite your objectives - to be more specific and focussed towards user user group

 

5th Feb 2003  
11.0 Thinking of Metaphors/Associations/Connections
11.1 Think of metaphors/associations/connections that are suited to your users (witin the user group would you like to concentrate on a focussed group?)
              .                              .
              .                              .
11.2 Further define the metaphors in terms of e scenerio

 

5th and 12th Feb 2003  
12.0 Initial Concepts
12.1 Think of initial concepts create a 'wish list' of wish it was this way - whenever you get an idea
              .                              .
              .                              .
12.2 Further define the metaphors in terms of associations
              .                              .

 

19th, 26th Feb and 5th March 2003  
13.0 Prototyping
13.1 Prototype through 'Scenario building'
    . create a sequence of events of actions and reactions by the typical users       almost creating a story board on how to use the device.
13.2. Prototype through 'play acting'
          . a new way of creating prototype - like in a theatre, your group             does the scenerio by assuming you yourself is the device.
13.3. Refine your 'Rough sketches'
     . hand-drawn, not CG conceptual sketches are crucial for idea generation

 

12 March 2003  
14. Users feedback with the prototypes:
Discuss the scenerio with the users and get their feedback for each of your concepts

 

19th Feb 2003  
15.0 Final Concepts:
1st possibility:
     . Redesign of an existing product around the users environment
2nd possibility:
     . Inroduce a new product into the users environment
3rd possibility:
    . Design of a wearable/portable personal product for the user
4th Possibility:
     . Design of a social product as a community device
 
  Sharing 
   Personal 
 Media 
Process 
 

      
        IDC
        IIT Bombay