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Interaction Design Course Content:

Click on course number: / Download Pdf.. / IDC courses at a glance..

IN 601 Interactions, media, senses
IN 602 Interaction Design
IN 603 User Studies
IN 604 Usability Evaluation
IN 610 Trends in Interaction Technology
IN 612 Interactive Medias
IN 614 Soft Prototyping Techniques
IN 618 Human Factors in Interaction Design
IN 653 Instructional Design
IN 694 Design Research-Seminar
IN 609 Visual Design for Interactive Systems
IT 640 Modern Information Systems
INP 601 Summer Project I (one month in May-June)
INP 602 Design Project II (July - End November)
INP 603 Design Project III – Stage 1
INP 604 Design Project III – Stage 2
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    # IN 601 Interactions, media, senses
• Designing interactions for the physical, cognitive and social environments of the user
• Medias and co-evolution of technology Understanding design in the context of digital, time- basedproducts with data storage, connectivity, sensors, actuators and multi-modal displays.
• Study of how people perceive, understand, use and experience interactive objects and spaces.
Text/ References:
• Bonsiepe, Gui; Interface: an approach to design; edited by Dawn Barrett; Maastricht: Jan van Eyck Akademie (1999)
• McKim, Robert; Experiences in Visual Thinking, Publisher: Brooks/Cole Publishing Company, 1980
• Buxton, Bill; Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies), Morgan Kaufmann, 2007
• Ackerman, Diane; A Natural History of the Senses, Vintage, 1991 ISBN 0679735666
• Wurman, Richard Saul; Information Architects, Watson-Guptill Publications, 1997
• Cooper, Alan; Reimann, Robert; About Face 2.0 the Essentials of Interaction Design; Wiley (2003)
• Dix, Alan J.; Finlay, Janet E.; Abowd, Gregory D.; Beale, Russell; Human-Computer Interaction, Pearson Education; 2 edition (1998)
• Galitz, Wilbert O.; The Essential Guide to User Interface Design; Wiley; 2 edition (2002)
• Garrett, Jesse James; The Elements of User Experience; New Riders (2003)
• Gershenfeld, Neil; When Things Start to Think; New York: Henry Holt (1999)
• Mandel, Theo; The Elements of User Interface Design; Wiley; (1997)
• Norman, Donald A.; The Design of Everyday Things; Basic Books; 1988
• Preece, Jenny; Rogers, Yvonne; Sharp, Helen; Interaction Design: Beyond Human-Computer Interaction; John Wiley & Sons, Inc. (2002)



# IN 602 Interaction Design
• Design methodology for complex products, services and events: Design of integrated systems, products for future use, products to be used in groups, devices used in public places, design of multi-modal interfaces, expressive interfaces, products that enrich user experience
• The course takes an inter-disciplinary approach drawing upon product design, visual communication, information architecture, cognitive psychology and computer science. The course involves exploration of alternatives, pushing the envelope of what is known.
• The focus is on working collaboratively in groups to solve design problems. The course will involve doing projects. Students need to build soft prototypes of proposed systems at the end of the course.
Text/ References:
• De Bono, Edward; Lateral Thinking, A Textbook Of Creativity; Penguin Books (1970)
• Laurel, Brenda; Computer as Theater; Addison-Wesley Pub Co (1993)
• Mayhew, Deborah J.; The Usability Engineering Lifecycle: A Practitioner’s Handbook for User Interface Design; Morgan Kaufmann (1999)
• Norman, Donald A.; Invisible Computer: Why Good Products Can Fail, the Personal Computer Is so Complex and Information Appliances Are the Solution; MIT Press (1998)
• Raskin, Jef; The Humane Interface: New Directions for Designing Interactive Systems; Pearson Education (2000)
• Rosenfeld, Louis; Morville, Peter; Information Architecture for the World Wide Web: Designing Large-Scale Web Sites; O’Reilly & Associates; 2nd edition (2002)
• Tufte, Edward; Envisioning Information; Graphics Press (1990)
• Myerson, Jeremy; IDEO: Masters of Innovation, Publisher: te Neues Publishing Company 2001



# IN 603 User Studies
• Duration: 3 months from December end of February.
• This project could be an extension of the previous project (if the scope of the project justifies the extension) or it could be an independent project with one of the following focus:
• Design project of student interest and / or faculty interest and / or industry project
• Re-design project that relooks at an existing problem or situation
• Research project, delving into methodological or pedagogic issues
• Exploration project, exploring application possibilities in a new technology or medium or variations
The evaluation of the Stage 1 of Project III is done internally with a panel appointed by the DPGC in consultation with the guide. The panel will consist of the guide and two other faculty members.



# IN 604 Usability Evaluation
• Human information processing, human memory
•Fitt’s law, Hick’s law
•Human errors
•Heuristic evaluation, cognitive walkthroughs
•User testing using think aloud protocol and its variations
•Field trials and user logs
•GOMS
•Theoretical models for evaluating products
•Introduction to software testing techniques
Text/ References:
•Dix, Alan J.; Finlay, Janet E.; Abowd, Gregory D.; Beale, Russell; Human-Computer Interaction, Pearson Education; 2 edition (1998)
•Dumas, Joseph S.; Redish, Janice C.; Practical Guide to Usability Testing; Exeter : Intellect (1999)
•Nielson, Jackob; Usability Engineering; Morgan Kaufmann (1993)
•Winograd, Terry (Editor); Bringing Design to Software, Addison-Wesley, 1996 ISBN 0201854910



# IN 610 Trends in Interaction Technology
•History of technology development, influences on society and design
•Information and communication technology, past, present and future
•Influences from other media
•New trends in interaction design
•Interaction design in the context of India
•Design for future needs
•Students choose a topic in this area and submit a paper at the end of the semester.
Text/ References:
•Moore, Geoffrey A.; Crossing the Chasm; HarperBusiness; Revised edition (2002)
•Lewis, Michael; The New New Thing: A Silicon Valley Story; Penguin Books (2001)
•Sculley, John; Byrne, John A.; Odyssey: Pepsi to Apple... a Journey of Adventure, Ideas and the Future; Harpercollins; Reprint edition (1988)
•Select papers from HCI journals and conferences



# IN 612 Interactive Medias

•Introduction to time media, video, audio, games
•Story telling in an interactive medium
•Design of multi-modal, sound and conversational interfaces
•Building interactive installations and exhibition spaces
Text/ References:
•Select papers from HCI journals and conferences
•Lambert, Joe; Digital Storytelling: Capturing Lives, Creating Community, Life on the Water Inc, 2008
•Wardrip-Fruin, Noah (Editor); Montfort, Nick (Editor): The New Media Reader, MIT Press, 2003 ISBN 0262232278



# IN 614 Soft Prototyping Techniques

•Video prototyping
•Body storming
•Constructing models and 3D prototypes
•Other prototyping methods – Paper, Power Point, Video Prototypes, Theatre
•Making prototypes through building blocks
Text/ References:
•Select papers from HCI journals and conferences



# IN 618 Human Factors in Interaction Design
• Introduction to human factors – role of psychology, physiology in interaction design
• Human factors in work station and work environment design
• Sensation and perception
• Cognitive psychology
• Human information processing and execution
• Research methodologies and applied statistics
References:
•Ratner, Julie (ed); Human factors and web development; Lawrence Erlbaum Associated (2003)
•Sanders, Mark S; McCormick, Ernest J; Human factors in engineering and design, McGraw Hill (1993)
•Zunse, Leonard; Visual perception of form; Academic Press (1990)
•Journal of Human Computer Interaction



# IN 653 Instructional Design
• Elements of learning, learning theories of behaviorism, cognitivism and constructivism, Piaget’s development theory
• Elaboration theory, Posner and Strike method, Bloom’s taxonomy, Merrill’s content classification, Gagne’s categories, conditions and events of learning, Shank’s theory of instructional design
• Instructional design development process
• Computers as teaching and learning tools
• Case studies in e-learning
Text/ References:
• Forman, George E.; The Child’s Construction of • Knowledge: Piaget for Teaching Children; National Association for the Education of You (1983)
•Furth, Hans G.; Wachs, Harry; Thinking Goes to School: Piaget’s Theory in Practice; Oxford University Press (1982)
•Gagne, Robert M.; Wager, Walter W.; Golas, Katharine; Keller, John M.; Principles of Instructional Design; Wadsworth Publishing; 5th Edition (2004)
•Reigeluth, Charles M.; Instructional-Design Theories and Models: A New Paradigm of Instructional Theory (Instructional Design Theories & Models); Lea (1999)



#  IN 694 Design Research-Seminar
•The course involves student researching in an area related to design and is expected to produce an insightful report or a paper on the topic. Students need to choose a topic suggested by a faculty member and work under faculty guidance. The work may involve primary and secondary research, creative exploration out alternatives, experimental set-ups and methodical documentation. Students are encouraged to explore new fields, materials and media, with a focus on analysis. The student is required to present a seminar on the topic at the end of the semester.



#  IN 609 Visual Design for Interactive Systems
•The course involves student researching in the areas related to:

Typography - anatomy of the type, exploring typographic constructs such as typefaces, leading, alignment, kerning, tracking, making type work for an application, on-screen typography, web typography using CSS, developing a common typography language for varying screen sizes.

Visual Design - principles of image and text composition, grids and planned division of space, symmetrical and asymmetrical layouts, semantics, identity and layouts, dynamic layouts and systems level layouts.

Information visualization - displaying quantitative information, visualizing information for dynamic media, designing information for interactive media, organizing information architecture, categorization, sequencing, hierarchy and order representation.

Interface design and detailing - exploring interface design alternatives, using metaphors, idioms, constraints, affordances and mapping in interface design, modal and a-modal interfaces, exploring interface design for different platforms, audio interfaces.

Text/ References:
•Van Duyne, D; Landay, J; Hong, J; The Design of Sites, 2nd edition; Prentice Hall; 2006
•Tidwell, Jeniffer; Designing Interfaces, 2nd edition; O'Reilly; 2011
•Hoober, Steven; Designing Mobile Interfaces; O'Reilly; 2011
•Tufte, Edward; Visual Display of Quantitative Information; Graphic Press; 1993
•Ferster, Bill; Interactive Visualization: Insight through Inquiry; The MIT Press; 2012
•Ware, Colin; Information Visualization, 3rd edition: Perception for Design (Interactive Technologies); Morgan Kaufmann; 2012
•Schmid, Helmut; Typography Today; Seibundo Shinkosha; 1980
•Franz, Laura; Typographic Web Design: How to Think Like a Typographer in HTML and CSS; Wiley; 2011
•Schmidt, Helmut; The Road to Basel, Helmut Schmidt Design; 1997
•Spiekermann, Erik; Ginger, E. M.; Stop Stealing Sheep and Find Out How Type Works; Adobe Press; 1993.



# INP 601 Summer Project I (one month in May-June)
•This is a design project done during Summer Company. The objective of this project is to expose the student to the current industry practices in his chosen area of interest. This project is expected to influence the degree project in many cases.



# INP 602 Design Project II (July - End November)
An independent project with one of the following focus:
• Design project of student interest and / or faculty interest and / or industry project
• Re-design project that relooks at an existing problem or situation
• Research project, delving into methodological or pedagogic issues
• Exploration project, exploring application possibilities in a new technology or medium or variations



# INP 603 Design Project III Stage 1

• Duration: 3 months from December end of February.
• This project could be an extension of the previous project (if the scope of the project justifies the extension) or it could be an independent project with one of the following focus:
• Design project of student interest and / or faculty interest and / or industry project
• Re-design project that relooks at an existing problem or situation
• Research project, delving into methodological or pedagogic issues
• Exploration project, exploring application possibilities in a new technology or medium or variations
The evaluation of the Stage 1 of Project III is done internally with a panel appointed by the DPGC in consultation with the guide. The panel will consist of the guide and two other faculty members.



# INP 604 Design Project III Stage 2

•Duration: 2-4 months from March – end June.
• This project will be an extension of the project III and should include development of the final design concept. The defence presentations will be held during the month of April and time given till the end of June to complete the jury feedback, final drawings and finer detailing of the project
• The evaluation of the Stage 2 of Project III is done by a panel of examiners appointed by DPGC. The panel will consist of external jury member along with an internal examiner, the guide and the chairman (A Professor or an Associate Professor from another Department of IIT Bombay)





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